I have a team that’s working on the implementation of plugin into a custom UE4.7.3 (and will move to 4.8 once its stable). We’re just now getting a handle on performance vs. quality and have made large gains in area, but there’s a number of areas we need to improve on to really consider our implementation a success.
's our (the Indigenous team’s) near-term roadmap for plugin:
- Figure out how to control when and where weather occur - not just randomized.
- Attach events onto those - from things as simple as playing a sound at the origin of a lightning strike to detailed gameplay events like environmental reactions or AI based on things like sunny or raining.
- Wrangle the system from its default time scale to a logical calendar system, complete with seasonal change.
- Continue to the overall quality of the system (clouds, godrays, sky, etc) while maintaining low performance impacts (PC/Console platforms).
's my reason for posting:
Once you’ve successfully implemented the plugin, the documentation and community surrounding is quite limited. While I enjoy hearing feedback and answers from its creators, I don’t pay them enough to answer all my questions via email. Are there any other individuals or teams that are trying software out or committing to implement it into their projects with some success? We’d like to talk with you and swap knowledge. We have two designers and an engineer working on the system, and have become familiar with the tools, but are by no means experts. We’re looking for people along the same path (i.e. people who are beyond basic questions that the documentation covers well).