Morty
(Morty)
September 6, 2017, 3:14pm
1198
Could you check that the file has modifications:
/// BEGIN Additional code
SC.StageFiles(StagedFileType.NonUFS, DirectoryReference.Combine(SC.LocalRoot, "Engine/Binaries/ThirdParty/Simul", SC.PlatformDir), "TrueSkyPluginRender_MT.dll", true, null, null,false);
SC.StageFiles(StagedFileType.NonUFS, DirectoryReference.Combine(SC.LocalRoot, "Engine/Plugins/TrueSkyPlugin/Resources"), "*.*", true, null, null, false);
SC.StageFiles(StagedFileType.NonUFS, DirectoryReference.Combine(SC.LocalRoot, "Engine/Plugins/TrueSkyPlugin/Content"), "*.*", true, null, null, false);
SC.StageFiles(StagedFileType.NonUFS, DirectoryReference.Combine(SC.LocalRoot, "Engine/Plugins/TrueSkyPlugin/shaderbin", SC.PlatformDir), "*.fxo", true, null, null, false);
/// END Additional code
Also check that the actual ThirdPary/Simul, TrueSkyPlugin/Resources(Content and shaderbin) exists. They are created when you install the plugin.
Hi,
I don’t know if it is compatible :/. What errors are you getting?
Hola Nacho,
After compiling VXGI branch, I install the plugin version pointing to “UnrealEngine” folder, but when I open the project, Unreal tells me that is not installed. Am I doing anything wrong?