[RELEASED] Dynamic Health Bars

Hello, I’ve just released my “Dynamic Health Bars” asset. Easy to set up with tons of customisation options. It is also multiplayer compatible!

Marketplace Link (Click here)
Showcase Video (Click Here)

This asset is designed to inject health bar functionality into your project within minutes, with a plethora of options to customise the way it looks and behaves in your own game. You can tweak colours, size, actor name and level, status effect icons, number of segments and visibility options (such as hidden on full health, or hidden after X seconds of not losing health). You can also add additional bars to represent extra stats such as mana, energy and stamina.

  • Easy to set up. Add health bar functionality to your project in minutes.
  • Easy to use. Simple “AddValue”, “SubtractValue”, “SetValue” type blueprint functions.
  • Many options to tailor the look and feel such as colours, number of segments, elite frames, size and names.
  • Supports animated materials, as shown in examples.
  • Option to add up to 3 additional bars beneath the main one, for attributes such as mana, stamina…etc.
  • Visual effects such as hit indicator, health lost “catchup” animation, and on destroy animations.
  • Dynamic scaling when health bar is displayed at various distances from the player.
  • Visibility options such as hidden on full health, or hidden after X seconds of not losing health.
  • Built in status effect handling. Easily add an icon such as “burn” or “poison” beneath the bar for X seconds.
  • Demo level included, with shootable mannequin characters that are set up with different health bar variations.
  • Multiplayer enabled. Demo level and blueprint examples demonstrate replication setup.

Although the demo level uses a first person view, the Dynamic Health Bars system works well with any camera view and game type, including third person and top down.

Discord Support (Click Here)
Setup Guide (Click Here)
Customisation Guide (Click Here)
Multiplayer Setup (Click Here)