[Released] Citizen NPC

Dear Ladies and Gentlemen,

we are proud to inform you that we continue creating assets for the UE4 marketplace. We decided to go in a modern citizen direction with our biggest pack so far.

**Citizens NPC: **Citizen NPC in Characters - UE Marketplace

The Citizens NPC pack comes with a load of assets to create a variety of citizens.

**Multiple SK Itemgroups: hats, hair, **heads, chests, pants are ready to be assembled your own unique Citizen.

Be it a police officer, a business man, a scientist or physician, a sports guy a casual pedestrian or even firefighter. The pack gives you a basic start point to fill your world with characters from different categories from our daily live.

Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked manually.

For compatibility to other asset packs (like carrying baggage or reading a journal), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.

The female Skeleton is based on the default Epic rig with adjusted proportions for more feminine appearance.

**I striped down the dress up system to one main body costume.
The hair pieces are separate and come as well partially combined with hats.
E.g SK_ma_hat_construction_worker_01, SK_ma_hat_construction_worker_01_hair
The chest/arm sleeves morph proportions when you equipe a thicker Glove.

There is a morph system underneath implemented, but not in use for NPC CHaracters…
A little bit of extrawork is required If you want to use the costume pices for a hero character with one unique Hairpiece -->Furthermore Information can be found in the documentation.

All character types come with suitable hats to create variation between these characters.

Different head types: Caucasian, asian and dark skinned.
Hospital/Scientist: 3x Chest: Cloaks, basic shirt/trousers secretary and surgeon
Police/Security: 2x Chest. Uniform and protection Vest
Worker/Firefighter: Basic Uniform and separate security jacket
Businessman: Sako Vest & Shirt Version
Pedestrian: Short and Long Trousers Version
Sport: Long Sleeve and T-Shirt Variation
And many many more.

6 hair variations per male and female**

Note: I’ll plan to update the pack with a suitable System for lip sync Faces by the end of the year 2019 . It hasn’t been decided if Bone based or Morph targets. We need more time to evaluate whats best.

Please understand: Every Customer has different needs, one person designs an open world, next one a survial game, next one an RPG. We We read a lot of comments in the forum and on other products from the marketplace.
But be sure we find the right solution for you!

Feel free to contact us anytime if you have any Questions!

Many thanks and have a great day!

Hey Polyphoria,

I recently purchased your Citizen NPC package, and it looks awesome! It looks like the characters are modular, with them put together in blueprints with one base skeleton for male + female.

So I purchased the pack to be able to form a large crowd, since there’s so many people in it. When I tried to create a ragdoll system for them, they’re behaving kind of strange. I got a ragdoll system from the marketplace and I have it working on the Skeletal Meshes, but there are only 2 of them, and when I apply that same ragdoll to the blueprints of the other characters with clothes, the body goes into ragdoll and the head and hands fly off, which is very entertaining but not the desired effect!

Is there any way you can think of that I can bake the compiled blueprints of the characters into skeletal meshes? Maybe exporting them and reimporting them or something?

Or was there a way you were able to get your characters to enter active ragdoll without their heads flying off?

Please advise. :slight_smile:

– Justin

Hello Justin, exactly thats one way to go. Export to Maya combine your desired NPC and reimport the Mesh.

Alternativly: Meshbaker is a plugin from the Marketplace which bakes a BP Setup directly in one single Sk mesh inside UE4. A few of our customers use this plugin for there works.
Im in close Contact with the developer and he is a nice guy in case you have any questions.

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Thank you for the response and the Meshbaker recommendation. I’ll check it out!