The third installment of my Art of Shader series, Distortion And Glitches is now on Marketplace.
https://www.unrealengine.com/marketplace/en-US/product/4f722193267743e3848938333b7dbd17
This is a set of 40 Highly Customizable Post Process Effects that can be combined, grouped, split and localized to give a unique distorted and glitched effect to your actors and scenes. Each of these 40 Effects are used as :
- Post Processs Blendable Material, which works with Post Process Volume and affects your entire scene, or certain objects via Custom Depth using Stencil.
- Niagara FX Material, which works with Niagara System and can affect only certain area of your environment, depending on where and how the particles are spawning.
- Mesh Materials, where we can glitch certain Textures, or displace vertices via World Displacement, enabling glitching an object Color and Position.
Since this is a part of the Art of Shader family, it has all the features common to the series. To learn more about it visit the documentation page : https://docs.athiangames.com/doc_artofshader