Hey all! Looking forward to getting into some serious development on Unreal Engine and pushed out a quick & dirty build to support the just-announced macOS 13.0 Ventura and Xcode 14.0 betas.
You can download the working Unreal Engine build here.
I’ll be focusing on the new Metal 3 API, and seeing what steps I can take to get Unreal Engine off Rosetta and closer to an Apple M1 native arm64 binary.
compile isn’t working with xcode but i managed to get the editor running at least. shadercompileworker also seems to be working fine. Xcode project doesn’t build and does not work with c++. Also when enabling plugins and restarting it just sends me back to the epic games launcher and says it can’t open the project. When i reopen the project manually the plugins are still not enabled. Performance seems to be slightly better but overall it makes this version worthless since the main reason i needed it is xcode 14 compatibility.