The plugin is designed to generate a light polygon in 2D space, based on UE Paper2D sprites, creating an illusion of light. The plugin contains a material to apply normal map based lighting. This may be easily modified to fit project requirements.
- Uses collisions polygons on Paper2D sprites, TileMaps and flipbooks to create occlusion polygons
- Supports lighting on sprites using normal mapping
Documentation & full feature set: 2D Light Occlusion Plugin - Google Docs
Marketplace link: https://unrealengine.com/marketplace/en-US/slug/2d-lightning-occlusion-shadows