[RELEASE] Climbing & Vaulting Component (TPP & FPP)

:film_projector: FPP Showcase


Pricing is temporary and will increase slightly with future major version updates as additional animations and systems are implemented (see Roadmap below)!

:memo:Patch History:

  • v1.1.1 Hotfix - 01/19/2022
  • v1.1.0 Feature Update - 01/09/2022
  • v1.0.2 Hotfix - 01/08/2022
  • v1.0.1 Hotfix - 12/22/2021


  • Easy Setup/Integration (Less than 5 minutes)
  • Climbing & Vaulting Systems
  • 15 unique Climbing/Vaulting animations (Slow/Fast Movements) for both FPP & TPP projects, totaling 46 animations.
  • Fall Detection with animations (2 different heights with 2 different styles of animations)
  • Foot IK System (built into the component and easily able to be disabled/removed)
  • Multiplayer supported
  • Replicated Sprint With Auto Climbing for testing (Toggle-able Option)
  • First Person Arms and Third Person Support

Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: Yes
Animated: Yes
Number of Animations: 46
Animation Types (Root Motion/In-place): Both
Number of Blueprints: 2
Input: keyboard, mouse, controller
Network Replicated: Yes
Supported Development Platforms: Desktop, Console, Mobile
Tested platforms: Windows

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:film_projector: TPP Showcase

:star2: Asset Integration Tutorials

:books: Documentation

:world_map: Roadmap

:sparkles: Download FPP Demo

:sparkles: Download TPP Demo

V1.1.1 Hotfix Patch Notes (1/19/2022)

  • Fixed an issue causing the Montage Delay to send an error and not get the proper montage length for the Client player
  • Fixed a loading error to do with a missing texture in the mannequin material
  • Made adjustments to the delay before moving again when falling
  • Created variables to control the Fall distances for each type
  • Set the Intro Board as a static mesh (box brush was having issues)

:heavy_check_mark: Manual Update Guide

:mega: Discord