I’m working from the current Release branch, and have made a few minor modifications to the setup.bat to reduce the file download size. Unfortuantely, my engine build is now failing due to some issues created by iPhonePackager. I suspect this is a dependency issue.
I ran Setup.Bat with the following command line params. I only care about Windows, PS4 and Xbox One Platforms and use VS2015 - so there’s no need for this other stuff.
D:\GIT\UnrealEngine\Setup.bat -exclude=Linux -exclude=IOS -exclude=Android -exclude=HTML5 -exclude=VS2012 -exclude=VS2013 -exclude=Mac -exclude=Dingo
I also deleted the ‘Samples’ and ‘Templates’ folders, and added a .gitdepsignore file with the following entries. This just means that setup.bat won’t download files for the following folders (other than Engine/Extras/Redist)
/Engine/Documentation/**
/Engine/Extras/**
/FeaturePacks/**
/Samples/**
/Templates/**
!/Engine/Extras/Redist/**
It worked, I have a much smaller source repo on my drive now - but when trying to build, I get the following errors:
So, something doesn’t work with this configuration even though I feel like it should. BouncyCastle.crypto is missing according to Solution Explorer - but that’s not up to me to find it right?