Hi everyone,
After a long road of learning, testing and polishing, I’ve finally released my first AURUM environment pack on Fab – a modular sci-fi tunnel & corridor kit for Unreal Engine 4.27 & 5.
Fab link:
YouTube FPSview: https://youtu.be/bqwtkqQEa1I?si=Y2eRrmUxQIjlhr3k
Playable demo (Windows):
Documentation (PDF):
What it is
A compact, production-ready tunnel kit focused on clean sci-fi corridors. No giant mega-pack full of unused pieces – just a tight set of modules you can actually drop into:
• FPS levels
• VR experiences
• Cinematic flythroughs / trailers
Key Features
• Modular tunnel system
- Walls, floors, ceilings, columns, vents, stairs and landings
- Straight segments, corners and small hubs
- Consistent scale & snapping for fast level blockouts
• Optimized meshes
- Game-ready geometry with clean bevels
- 3 LODs per mesh
- Simple / custom collision set up
• Master material workflow
- 1 master material + material instances
- PBR textures (BaseColor, Normal, ORM/RMA, Emissive)
- Parameters for emissive + quick color tweaks
• Example Blueprints
- Interactive sliding doors (open/close logic)
- Simple event-based use (no heavy Tick)
• Demo Level
- Example tunnel layout with lighting
- Good starting point or reference for your own maps
Engine Support
• UE 4.27 – static/baked lighting workflow
• UE 5.x – works with static lighting or Lumen (depending on your project settings)
This is my first released pack, so I’m very open to feedback:
• What would you like to see improved?
• What kind of packs would help you next (reactor room, lab, more dystopian version, etc.)?
If you try the kit, I’d love to see screenshots of what you build with it. ![]()
Thanks for reading!
AURUM – from game developer for game creators.