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Relay nodes for blueprint

It would be great if we had relay nodes which do nothing just help to guide
data or impulse links around.

Can’t you use a sequence node for that?

A sequence node can’t relay variables and is bigger than it should be. Ideally a relay
node would be as unobtrusive as possible, like ShaderForge’s implementation:

Thre was better node suggestion

https://answers.unrealengine.com/questions/25644/feature-request-blueprint-wire-knots.html

Neat idea, it would be great to have.

Sure, either of them would help if there where to added by Epic, but till that happens, you can easily create your own relay nodes. For that create a function which does nothing for relaying execution wires, and for different types of data wires, make pure functions to just pass the input. In these cases also makes sure to hide the title of the node, which makes the nodes even smaller, like the Not function.