Relative rotation to local blendspace


I have a movement blendspace that is forward/back and left/right. This allows for crossing over the center as it’s essential for the leaning/move behaviour. The movement is relative to the camera. Right and left move you across the screen. The character is able to spin/pivot so their yaw angle needs to be taken into account.

What I’m trying to get working is to have the characters lean in the blendspace to go the same direction as their movement. I suppose this would be character blendspace relative to the camera?

Any and all help is appreciated. Thanks in advance!

I’ve attached pics of both the blendspace and the current failed attempt in the character anim blueprint. And a diagram showing the desired behaviour in-game.

Is this not possible with blueprints?
or is my terminology wrong?