Hi,
I Have two components inside Pawn and want to rotate them in different axis. But when I set Relative rotation they both rotates in the same direction. Thanks for help.
Post a pic of the blueprint that’s doing the rotation. It will be then possible to help you. Right now, we can only say use RelativeRotation…
All I can see is a shaky footage of a (cool looking!) vehicle doing weird stuff. The turret seems to be rotating but it looks like physics collision is in the way.
Here are pics
Collisions are no problem because they are turned off.Problem is in set relative rotation node. I tryied to Add local Rotation but its hard to control rotation of the tower.
Problem is in set
relative rotation node. I tryied to
Add local Rotation but its hard to
control rotation of the tower.
At a glance, the Inverse Transform in pic 2 looks odd. I’d try it like this:
Untested but should work fine for a component with something relative attached to it. Like a tank with a relative turret.
edit: or like this:
Sorry, not working 
Yes, for Yours example work fine. But in my video i have two towers one Is relative to parent in 0 angle but second is in 90 angle. And I want to rotate them in relative yaw only. Video shows how left tower flipes when actor is possessed.
Thanks for answer:)
But how to restrict tower to move only in relative yaw rotation and stay relative to actor because I don’t want to move it in roll and pitch.
To show it less complicated I posted and image. Violet is rotation restrictions blue z axis red x axis green y axis






