im having a strange issue i wonder if anyone can help.
When i try to trace from a skeleton mesh in a blueprint the relative location seems to be showing me something different.
Ive tried using get world location and that works in a sense of getting the traces in the correct place, but then the traces are not relative to the bp itself , which i need them to be. Meaning: The character needs to have the traces relative to its own x and y within the blueprint, and not using the worlds x and y.
Yes im using 4.6
Basically i wanted to get the traces on the x and y of my blueprint rather than the world x and y. Using “get relative location” puts the trace not at the same place as my mesh, as u see in the pic.
But when i use get world location then of course the traces start tracing from the correct location but then the traces are only aligned to the world’s x and y
Yep… The mesh pivot is correct…
Unless the mesh is the root of the BP… it takes world x or y and not relative.
And i don’t want it to be the root… so ive decided to approach it a different way…