Greetings all!

Alright so i’m not sure if this is the right place for this question but here we go.

In SEQUENCER i want to attach a hat to a character (simple right?)

My character is in there moving no problem with this one.

Then i add the hat (static mesh) and i right click -> attach -> select the character -> select the bone i want to attach it to

BINGO! great! now here it gets wierd.

lets say that the exact coordinates of this bone i attached the hat to is :

X : 1000

Y : 1200

Z : 100

if i go to the location coordinates for the hat and enter :

X : 0

Y : 0

Z : 0

the hat moves exactly where the attached bone is (sooooooo i assume that the coordinates are relative to the bone i attached it to!)

but THEN! if i save my work the coordinates of the hat change by itself to :

X : 1000

Y : 1200

Z : 100

and now the hat is WAAAAAAAAYYYY out in the distance over there because the origin (0:0:0) is where my character is and now it is at (1000:1200:100)

I hope this is clear enough for people to understand.

Does anyone know what i’m doing wrong? what do i need to do to keep this hat on my character’s head?

Any help would be greatly appreciated.

Thank you for your time.