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Relative coordinates in sequencer for attached objects

Greetings all!

Alright so i’m not sure if this is the right place for this question but here we go.

In SEQUENCER i want to attach a hat to a character (simple right?)

My character is in there moving no problem with this one.

Then i add the hat (static mesh) and i right click -> attach -> select the character -> select the bone i want to attach it to

BINGO! great! now here it gets wierd.

lets say that the exact coordinates of this bone i attached the hat to is :

X : 1000
Y : 1200
Z : 100

if i go to the location coordinates for the hat and enter :

X : 0
Y : 0
Z : 0

the hat moves exactly where the attached bone is (sooooooo i assume that the coordinates are relative to the bone i attached it to!)

but THEN! if i save my work the coordinates of the hat change by itself to :

X : 1000
Y : 1200
Z : 100

and now the hat is WAAAAAAAAYYYY out in the distance over there because the origin (0:0:0) is where my character is and now it is at (1000:1200:100)

I hope this is clear enough for people to understand.

Does anyone know what i’m doing wrong? what do i need to do to keep this hat on my character’s head?

Any help would be greatly appreciated.

Thank you for your time.

Do you set a keyframe at frame 0, specifying the hat’s location at 0,0,0?

Yes i have those little dots indicating a change in the 3 axis at frame 0.

well … that was stupid easy.

the hat’s coordonates were on static instead of movable. Make sure to change that folks!

This is the video that helped me find this error.
https://www.youtube.com/watch?v=e4fr23pVEuo&t=555s

Cheers and have some fun guys! thank you for your help.