Greetings all!
Alright so i’m not sure if this is the right place for this question but here we go.
In SEQUENCER i want to attach a hat to a character (simple right?)
My character is in there moving no problem with this one.
Then i add the hat (static mesh) and i right click -> attach -> select the character -> select the bone i want to attach it to
BINGO! great! now here it gets wierd.
lets say that the exact coordinates of this bone i attached the hat to is :
X : 1000
Y : 1200
Z : 100
if i go to the location coordinates for the hat and enter :
X : 0
Y : 0
Z : 0
the hat moves exactly where the attached bone is (sooooooo i assume that the coordinates are relative to the bone i attached it to!)
but THEN! if i save my work the coordinates of the hat change by itself to :
X : 1000
Y : 1200
Z : 100
and now the hat is WAAAAAAAAYYYY out in the distance over there because the origin (0:0:0) is where my character is and now it is at (1000:1200:100)
I hope this is clear enough for people to understand.
Does anyone know what i’m doing wrong? what do i need to do to keep this hat on my character’s head?
Any help would be greatly appreciated.
Thank you for your time.