I’m in the process of giving UE4 a go and after browsing the internet and documentation some doubts still persist, especially the relationship between blueprints and c++.
- Is it possible to have a “pure” c++ project without the need of blueprints at all?
- Can you mix c++ and blueprints?
- How do know when one is more suitable over the other?
My confusion comes from the fact that a lot of tutorials use blueprints like the vehicle example on the documentation. Can a blueprint example be translated to c++?
Thanks in advance.