I conceptuale upgraded plugin.
New features and fixes:
- Fully worked in editor for now
- No separate GameMode need for that worlds
- Actors can migrate from world to world without needed to recreate them
- Network support (via shared Netdriver all actors replicates onto main world on client side)
- Multiplayer origin
- World translation (so this can be used as alternative WorldComposer in multiplayer).
Known issues
- Crash if not unload mannully in the EndPlay event
- NetCullDistance working wrong (die server distances are not syncronize)
- PhysX simulation ignore World translation
New “In Progress” version can be find here: https://github.com/Delta-Proxima-Tea…e-RelatedWorld