RelatedWorld Plugin for Unreal Engine 4

I conceptuale upgraded plugin.
New features and fixes:

  • Fully worked in editor for now
  • No separate GameMode need for that worlds
  • Actors can migrate from world to world without needed to recreate them
  • Network support (via shared Netdriver all actors replicates onto main world on client side)
  • Multiplayer origin
  • World translation (so this can be used as alternative WorldComposer in multiplayer).

Known issues

  • Crash if not unload mannully in the EndPlay event
  • NetCullDistance working wrong (die server distances are not syncronize)
  • PhysX simulation ignore World translation

New “In Progress” version can be find here: https://github.com/Delta-Proxima-Tea…e-RelatedWorld