Hey guys, I have my character skeletal mesh, all is good and working. I needed to add a bone in maya so I did. This bone is at the very end of a chain, not in the middle changing the hierarchy at all in that sense. I verified this by removing the joint, exporting the skeletal mesh again, and reimporting just fine.
When I try to reimport the skeletal mesh with one new joint at the end of a chain I get a crash with this error
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\gitHubRepos\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 177 from an array of size 177
Does anyone know what is happening? I really need to add this joint