Hey guys, I have my character skeletal mesh, all is good and working. I needed to add a bone in maya so I did. This bone is at the very end of a chain, not in the middle changing the hierarchy at all in that sense. I verified this by removing the joint, exporting the skeletal mesh again, and reimporting just fine.
When I try to reimport the skeletal mesh with one new joint at the end of a chain I get a crash with this error
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\gitHubRepos\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 177 from an array of size 177
Does anyone know what is happening? I really need to add this joint
169 bones, I am sure UE4 supports more than that
4.25.3 github source version
yes I submitted with the crash reporter
I only see “Update Skeleton Reference Pose” as an option in the import settings, it was not checked, I checked it and still crashed on reimport.
I also tried to import the new skeletal mesh and use the existing skeleton, same crash.
I can just import the skeletal mesh just fine by itself as a new skeleton.
Well, I have the skeleton without the bone, export it and it works, I then just add the one bone and export it the exact same way and it crashes.
It imports fine by itself