I use 3ds max Datasmith exporter.
I have my scene already imported into UE.
At this point everything works alright.
But I’ve made changes to only some part of my original max scene. Some objects have been added.
Since scene is big I use “Export Selected” option. I override previously made *.udatasmith file.
Now there is a problem.
I use “Reimport” option on Datasmith Scene Asset.
If Sync Current Level Actors -> Datasmith Scene Actors is:
A. checked: most of my scene disappears since “export selected” option was used while exporting, and *.udatasmith file contains description only for those selected objects.
B. unchecked: my scene stays intact, objects are updated accordingly to newly exported version, but objects which were not present in scene before ARE NOT added to the scene (are imported to the content browser though)
Is there any way to use Export Selected, update already imported content AND automatically add new objects to the scene?