Hello, I was wondering if there was any progress on this issue? It is extremely detrimental to my workflow!
Opening a mesh from the content browser and using the menu Mesh → View Source highlights the resource in Windows Explorer successfully.
Source file path: …/…/…/…/…/…/Projects/Cleaner/Blends/Outdoors1/elevatorplatform_station.fbx
File:
D:\Projects\Cleaner\Blends\Outdoors1\elevatorplatform_station.fbx
Project:
D:\Unreal\Cleaner
Engine:
D:\Programs\Epic Games\4.6\Engine\Binaries\Win64
Given all of the above, if I start in the engine directory and CD to the source file dir, it’s successful (meaning the correct number of “…/” exist). And also notice my project, Unreal installation, and FBX file are all on the same drive (D:/). This issue might be separate from the one in the original post.
I converted a copy of this project in place to 4.7.6 and the problem exists in that version as well.