Hey everyone, there’s this insane bug with the ReimportFbxSkeletalMeshFactory (and apparently others, based on this conversation), where
the FBX importer claims that, when trying to reimport an FBX file, it cannot import because of “Unknown extension ‘fbx’.” The fix for this seems to be to set the automated flag to False, however, this is super annoying if you’re trying to do things automatically. Has this been fixed/is there a workaround?