When reconstructing with default settings, I’m seeing grids of points behind the surfaces.
If I set the reconstruction region very tight, these points aren’t generates (I thought they might be the closure to make the model watertight).
Here is a shot of some of the points (model generated from 8 .nef images, workflow start for 10 minutes processing)
Capture.PNG
Sorry I can’t share more of the model. Highlighting the points via the filter outside box selection…
Is it something from the photo, my settings or a projection/processing error?
Thank you
Jennifer
Using steam licenced version 1.0.2.2600
edit: Once I took a filtered model into meshlab and could see the faces, it was clear this is the “backend” of the reconstruction region used to make the model watertight.
Might go looking for a way to just let us render the object without looping around the back
thank you
Jennifer
If I don’t texture the image I can share more of the scene…
Capture.PNG
This one was the same image set but I did a high detail reconstruction but no texture/vertex colours…
The point grid is inside the auto reconstruction region and doesn’t seem to appear if I make the region small enough before reconstruction. Suggestions?
Thanks in advance! Jennifer
ok more testing…
Maybe these are the watertight back end of the model. When I adjusted my reconstruction region and generated another high detail mesh, I got a grid on or just inside the reconstruction box.
Uncolored meshes make them a lot easier to see - I think they are grey/black after color pass.
If this is the case, is there an option to disable the rear block? (sometimes I just want to see the faces hanging in space)
Or do I need to use the filter to trim them off each time?
Thank you
Jennifer
Yes, you always have these outside triangles in RC.
You have to filter them out before texturing.