[RegisterOrUpdatePCGComponent] Component has invalid bounds, not registered nor updated.

I am trying to spawn an Actor with PCG component then call generate from it. But the PCG component refuse to do the work due to missing bounds.

LogPCG: Error: [RegisterOrUpdatePCGComponent] Component has invalid bounds, not registered nor updated.
LogPCG: Warning: Process Graph was called but aborted, check for errors in log if you expected a result.
LogPCG: Error: [ScheduleComponent] Didn’t schedule any task.

Is there a way to force the spawned Actor update/register its bounds?

Well it turns out that you have to have something with a bound in your spawned blueprint and it works. So just add a static mesh component with a cube hidden in game and it works

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This was the solution for me, Thanks!