Hello everyone,
I’m trying to implement a function where my player’s health will regenerate overtime, after X seconds. Is there a way to do this outside of Tick.
example: the player gets attacked and after X seconds of not getting attacked, the player’s health regenerates overtime.
Why you dont want to use Tick, because of performance concerns? If yes, you can always decrease the ticking period of tick event. On the other hand you can use TimerHandle