I’m reporting an issue again. In the UE5 blueprint, there are deprecated options, but when I select to deprecated this blueprint, the blueprint that was previously called from other blueprints is still usable without any errors or warnings. I have a deprecated condition blueprint in the state tree, but it still works normally in the editor and doesn’t show any warnings. Packaging is also normal without errors, but after packaging, I found that the reference in the state tree is missing. It took me half a day to locate this blueprint. I think this feature is very imperfect, and I hope this issue can be resolved