My point is that, at this stage, C++ or C# could easily serve as alternatives. After all, we already see plenty of shoddy, AI-generated content; I don’t understand why they would abandon the massive ecosystem surrounding Blueprints in favor of a scripting language that works exclusively within Unreal. Requiring users to master entirely new syntax and face a steep learning curve just for the sake of a proprietary language is a terrible trade-off. It reminds me of the early days of Blueprints—except Blueprints were at least simple, and because they were built on C++ reflection, you didn’t have to start from scratch. To me, this feels like an unrealistic strategic move by upper management to push UEFN and draw more indie developers into the Fortnite ecosystem—even though we don’t actually need this kind of expansion.
Wasn’t it always Epic Games’ intention to make the Unreal Engine accessible to the masses? To make game development as easy as possible while still remaining flexible? There has always been plenty shoddy content out there, not just since the raise of AI.
With the capabilities AI has today, soon no one will need to learn a programming language any more. No c++, no Verse, not even Blueprints. It’s kind of sad for us coders, but it opens up opportunities for anyone who is new to the engine.
I hope that blueprints will somehow be revived as an engine plugin.
I think the main point is that AI can work with code, but not with blueprints.
Unless something radically changes, writing stuff for yourself will always be better than AI.
I really like the idea of a blueprints plugin ![]()
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I’m actually quite looking forward to the idea of a plugin system for Blueprints—provided it’s officially maintained. I’ve tried using C# plugin systems before, and the experience was terrible; the *Black Myth: Wukong* development team optimized it, but they never released those improvements publicly.
A few things:
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Epic isn’t introducing a Blueprint version of Verse, yes, but not because they don’t want to; because they don’t want to commit the manhours to designing it. What’s going to happen is a third party will step in and, over years, develop a Verse Blueprint (which really may just be a projection of Verse script, but LOOK like a Blueprint). Then, when it’s popular and vetted enough, Epic will coopt it into the pipeline natively. They’ve done this many times in the past (i.e. facial mocap with phones).
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When it comes to cinematics and behavior trees, Blueprints (or their equivalents) will ALWAYS be around; we are a visual species, and there comes a point where text-only gets in the way of artistic expression. For example, each color has a code, but explaining that code to an AI, as a human, will almost be impossible. MUCH quicker to just use a visual graph.
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AI is VERY primitive right now. I mean it. It seems impressive, yes, but AI is a glorified search engine. I argue with it (and win) all the time, and it has access to all of human knowledge at the speed of light. So, no, it’s not taking over HIGH-LEVEL jobs right now. Most people are mediocre, so, to them, it seems apocalyptic.
Basically, don’t worry. Really. Epic is basically saying, “We’re investing in AI, and we’ll just sop up whatever the community creates when the time is right”.
Do you think the initial release of Unreal 6 might turn out poorly—say, if Epic were to outsource its development and maintenance rather than handling it in-house? I’d also like to ask if you’ve used tools like Codex or Claude. Work here in China has become heavily integrated with AI; their multimodal capabilities meet development requirements, but I find the results terrible. Yet, my company insists on using them—they care only about efficiency and profit, with no regard for artistry, programming quality, or personal professional growth. After using these tools, I feel they are truly abysmal when it comes to visual output—including UI assets. I honestly don’t get the current state of the gaming landscape here; several of our games use AI-generated cover art, and the moment I see those covers, I have absolutely no desire to play the games.
I totally agree with this.
They really need an AI filter on the marketplace, for example. I’m not talking about filtering out things made with AI, which is already possible. I mean you should be able to filter what you see with a prompt. I would be a great way of getting rid of any asset that has an AI generated thumbnail ![]()
I also think a lot of companies are already waking up to the fact that just mindlessly putting everything through the AI-mincer eventually just gives you rubbish.
There’s no substitute for human creativity.
Maximizing for money is another matter, just a modern disease. It always leads to products that are useless for the target audience. And then the company collapses.