We wanted to get some authoritative answers from Epic regarding revenue reports & royalties:
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Regarding quarterly revenue reporting: Some platforms (ex. Apple via App Store) use reporting periods that don’t line up with calendar months/quarters (for example, [edit] Apple’s last financial report for us was for Feb 5 thru March 4, 2017). Is it sufficient to report revenue from, for example, all statements with an end-date within Jan 1-Mar 31, Apr 1-Jun 30, Jul 1-Sep 30, Oct 1-Dec 31 to Epic within Q1,2,3,4 respectively, as long as we are consistent?
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For currency conversion purposes, is it sufficient for reporting to Epic to use the conversion rates provided by the platform on disbursement (in this example, Apple)?
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How exactly does Epic define a single “Product” for the purposes of the $3000 per-quarter per-Product exemption, and for the purposes of notifying Epic of releases? Is it, for example, by distinct Apple app ID, Apple bundle ID/Google package ID, or similar unique identifier for various distribution platforms?
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The forms provided by Epic for notification (Release Form - Formstack) and royalty reporting (Unreal Engine Royalty Form - Formstack) are not encrypted/secured using HTTPS. Does Epic have secure methods for reporting this data?
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45-day deadline: Is there a separate deadline for the reporting procedure vs. the actual payment to Epic? As long as the report is made within 45-days of calendar-quarter-end, will the payment also be made on time?
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Does Epic have a W-9 for us to keep on file? (We are US-based, so “Epic Games, Inc.” particularly)
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Do we need to do a notification to Epic before we do any alpha/beta/pre-release to end-users outside of our company (for example, if we use Apple’s external testing TestFlight)? Does the answer change if all the pre-releases are zero-revenue (no ad revenue, no game license/IAP revenue)?
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If our alpha/beta/pre-releases are all free (no ad revenue, no end-user license/IAP revenue), do we need to thereafter repeatedly report a $0 revenue until full release?
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When we do eventually release the production game to the public, is that a distinct Product to notify Epic of, or is the initial pre-release notification sufficient?