Hi there.
I have a ton of experience with Unity, but as I recently decided that Unreal is superior, I am porting my project over.
Unfortunately I have a serious problem, right from the start.
In Unity, any key be checked if it was pressed this frame like:
Input.GetKeyDown(KeyCode.[ANY KEY]));
I built a system to assign and resign controls to a control scheme that does not use Unity’s default control system.
In UE4, I can not find any information on how to check if a key was pressed, except by using Unreals built in control configurer, which can not be changed at run-time.
How does one check for player input in C++ in Unreal?