Hi, I am just looking to get better informed regarding blueprints. Specifically speaking in terms of Inventory.
I have followed numerous tutorials and purchased inventory blueprint systems. After all of this it seems there are a few methods of storing your items and info. I just recently followed the EPIC tutorial where it stores the inventory in the Game HUD. When doing some research I came across some questions saying that storing it in the HUD isn’t the best. Others systems seem to use structures with Enums and data tables. Basically I am trying to learn the best most efficient way regardless of complexity. Can anyone enlighten me as to what is the ideal method? Or is this is silly question.
Does it matter?