I am working on a car simulation game integrated with AirSim .when the player is launched other ai characters(AI human, AI animal) are not doing their assigned tasks but when I am launching game with out main player (car) then they are working perfectly.
I tried to solve the problem by recreating AI’s from scratch and gave a simple task to roam around randomly but the result is as usual not working .
Kindly help me to resolve this problem .thank you in advance.
Hello, I’m currently having the same problem. AirSim seems to block any and all blueprint behavior. I tried debugging my AI blueprint movement scripts and found none of the nodes liighting up. My AIs fail to roam and instead just walk straight. It’s very frustrating.