Hi @MaybeAnge
It seems something changing in the unreal engine on init event or on process quit.
Please, try to use delay node or set timer by event/function (delay 1 second) before call CheckAnotherAppInstance node.
Thanks for the report.
Hi @MaybeAnge
It seems something changing in the unreal engine on init event or on process quit.
Please, try to use delay node or set timer by event/function (delay 1 second) before call CheckAnotherAppInstance node.
Thanks for the report.