Hi,
I have a master blueprint that contains an array of struct that represents various stats (struct is a simple stat-value mapping). In this master blueprint I have a property (array) called InitialValues that defines which stats are populated when the object is instantiated. Let’s say right now I have 5 overall elements in this array. If I now create a child blueprint based off of this master blueprint everything is fine. BUT… If I add another element to the master blueprint’s array AFTER I have already created a child blueprint, the element will not be automatically added to the child blueprint class. It will be added to any future child blueprints I create from the master, but not to the exisitng ones. Is there any way to refresh existing child blueprints, so I don’t have to manually readd these values ?