When modifying a mesh in an FEditorViewport with an FPreviewScene attached to it, if I update the mesh, I need to remove it from the preview scene and then add it back to see it updated. This seems like a rather crude way of updating a component in a scene.
I’ve tried marking the render state as dirty and invalidating the viewport, but the original mesh remains. Is there something I am missing or is the way to display a modified mesh in this scenario to remove it and add it back in?