Hi Guys, i searching for a way to refresh the ammo in a weapon clip.
I have make a weapon with 2 ammo types, it works, but one ammo it a clip of 1 and the other is a clip of 60. If i chance the ammo type about the graph the clip will not refresh. Is there a way to refresh the ammo in the clip of the weapon with the event graph?
Thanks for help.
I would imagine that may work -
OK thanks for the answer, but i have here the next problem now i use UpdateNetWeaponClip it says: Error This blueprint (self) is not a PrimalInventoryComponent, therefore ’ Target ’ must have a connection.
What must the target for it? ShooterCharacter and shootergamemode is not working.
Here my graph:
the inventory of the character wielding the weapon is what it wants.
So i have make it so and now the dev kit crashes.
I don’t know what must set as the target.
I really don’t know, never used that node but my guess would be that “An Item” would be the ammo
on an item i can’t placed any item, i think i dont ned that. the problem ist the target. But thanks for your help.