I’m getting a weird bug when viewing translucent materials through another translucent material with refraction. I have a translucent material in front of the player camera in the form of a helmet.
Viewing a translucent metal grate material through the visor displaces it in example 1.
Viewing a translucent glass light housing through the visor displaces it in example 2.
Material refraction settings for the visor are as shown in picture 3.
It’s almost like translucent materials do not have refraction applied to them, so the surrounding materials are warped properly but the translucent materials stay put?