Shader Converter is an editor tool that converting GLSL image shader on the Shadertoy website to Unity shader for Built-in Render Pipeline.
With a couple of clicks, you can easily convert GLSL image (fragment/pixel) shader to readable, usable and efficient Unity shader (HLSL), and you can preview the effect of shader immediately.
This package is only compatible with Built-in Render Pipeline of Unity. For other render pipeline, please use:
Shader Converter for Untiy URP
Shader Converter for Untiy HDRP
For Unreal Engine, please use: Shader Converter for Unreal Engine
Features:
The conversion workflow is very simple: One editor window, codes side to side and one button to convert.
Support to set SubShader Tags: Render Type and Render Queue;
Support to set Pass command: Cull, ZWrite, ZTest, Blend;
Support to specify a shader model with the #pragma target directive;
Support to convert Shadertoy shader with multiple passes: Common, Buffer A, Buffer B, Buffer C, Buffer D;
Support to auto assign Shadertoy input: iFrame, iFrameRate, iMouse, iDate, iSampleRate, _iChannelTime;
Supports the same keyboard and mouse input as Shadertoy;
Support 2D textures, cubemaps, video and music/sound input;
Supports to convert main image shader to object space shader or full screen shader;
[NEW] Object space shader supports both VR (Single Pass Instanced) mode and non-VR mode;
Supports to render the effect of main image shader to RenderTexture;
[NEW] Supports Gamma and Linear color space;
[NEW][Experimental] Simple global numeric global macros and constants defined in the shader can be extracted into the properties of the shader;
Video:
How to convert image shader to Unity BiRP shader and material
How to convert Multipass shader to Unity BiRP shader and material
Notes:
* Tested in Unity 2019.4.28, Unity 2020.3.38, Unity 2021.3.25, Unity 2022.3.60 and Unity 6000.0.23;
* This editor tool only support 64-bit Unity Editor on Windows for now!
* Converted shader with this editor tool only support Built-in Render Pipeline!
* This editor tool cannot convert shaders for Built-in render pipeline to shaders for URP or HDRP!
Support:
If you have any questions, issues or suggestions, feel free to email me at:
reformsim@outlook.com