Hi, I am trying to use reflection volumes. I have set a radius to cover the area of the reflective material.

Objects are being reflected, somewhat. For example, the example chair is reflected. However, the wall behind it is not. Why is this? The chair looks isolated in its reflection.

At extreme angles, I can see the corner is reflecting correctly. Here is a screenshot of what I mean.

As you can see, the wall opposite the “mirror” is not being reflected. Why is this?

Thanks for any help,


Only static/stationary lighting, and static meshes will show up in reflections. So if the wall is moveable or one of your lights is moveable it will not be visible. Also try moving the reflection around, it may be getting occluded by the chair.