I heard from many people that you want to add Reflection Capture all over your level.
But I noticed that by adding them, you are making a scene heavy from a performance standpoint. After that, I realized that the people who I heard about the reflections were all working on showcase levels… not on a level for an actual videogame.
So now I was wondering: how do you threat Reflection Capture in a videogame?
Do you need to place them all over the level? Or do you use them sparingly? Or maybe you can avoid them altogether?