I’m having issues with reflections on water when I’m in front of the object, the reflection is visible on the water behind the object, which does not make any sense (irl, maybe in the computer logic it does)…
Have been looking online and in the documentations on how to resolve, but I’m unable to fix this.
This is an artifact of how screen space reflection works. Planar and Ray traced reflections will not have this issue, but are significantly more expensive.