Hi guys,
I have some trouble to understand how to manage the reflections in my scene.
I have an exterior scene with a 24 floors building who the main material are going to be something close to a mirror.
If I do nothing, the building reflect the sky sphere (BP_Sky_Sphere). Ok, that’s nice !
But i want to see the others buildings (neighbours, street, …) and at that moment, I don’t see that so I try with a SphereReflectionCapture placed at the ground inside the building.
Here is what I get : (little curvy reflection, stree light are twice bigger…)
Here I try with a wider radius and placed at the middle of the height of the building: (huge curvy reflections and the ground get an inception style)
So I decided to try with a BoxReflectionCapture, I have try with a wide radius (wide enough for the entire scene) at 50cm above the ground and inside the building. It was “ok” but I had some strange thing.
And lastly, I realized that the reflection appaers strangly when I was close to the building. Looks like a radius that beyond a certain distance becomes blurred.
And, I’m at that moment.
I don’t really understand how to setup my reflection.
For the test I’ve put a basic cube instead of the real building to setup that easily but I can’t do it properly.
So if you have any explainations or advices, I’m listening.
(I’ve already see the unreal doc but it’s mainly explain for interiors).