so when i apply a material reflection and start moving around to check the total effect i can see my windows reflection move with me which is odd , it is supposed to be still regardless of my movement looking angle , can u plz explain to me whay this is happening ?
I’m having the same problem with box reflections. It seems to pick up the wrong probe from “the other” side and then “bakes” the reflection into the surface. The only way to solve it was to move the volume so that the windows are not included. Still seems to be an unreal bug as it should work on thin windows.