Reflection distance

I’m new to Unreal Engine and have ran into a problem while building out a scene for short cinematic that I hope someone on here can help me out with.

Basically, I have this huge warehouse with a reflective floor and I want the reflections to be visible thorughout the whole building but as of right now there seems to be some kind of limit for how far away the reflections are rendered. I’ve attached a screencap of the issue.

I’m using Lumen reflections but I’ve tried screen space and ray traced as well and they all have the same issue. I’m sure it’s something simple I’ve missed, any help would be greatly appreciated!

Try increasing the lumen scene distance in the post process volume. The lumen technical document has a section on distance and how to adjust it. Lumen Technical Details in Unreal Engine | Unreal Engine 5.0 Documentation