I am not using a normal map. I have a mesh created in 3DSMax, UV unwrapped on channel 1, lightmap channel auto-created by FBX importer. All lights are baked, model is set as static, lighting is stationary DirectionalLight
I am not using a normal map. I have a mesh created in 3DSMax, UV unwrapped on channel 1, lightmap channel auto-created by FBX importer. All lights are baked, model is set as static, lighting is stationary DirectionalLight