Hello dear community, i am facing reflection artifacts in my scene. It seems like the reflected objects have some ghosting in form of a black second mesh in the reflection itself.
Shot from Render Queue
Shot from Viewport
Another Viewport Shot and i think, it could be the same problem in the reflection.
Water is the “Waterbodycustom”.
Nanite is activated, but without Nanite, the problem still persists.
Gone throught all of the project settings related to Lumen.
RayTracing and even PathTracing doesnt solve the problem. RayTraced shadows are enabled. Disabling it, doesn
t solve it as well.
Help would be so appreciated. Thanks in regards