Reflected materials on reflected scene graph mesh components are incorrectly initialized

Hey, Im very sorry to have to let you know this but our workaround has failed once it reached FN live and it’s been disabled. We are working on the full solution still and will get it in asap.

Apologies, realise this wasn’t the news you wanted to hear but the issue was critical enough for us to consider the workaround too much of a blocker, and we have no alternative but to ensure the digest is self referencing reflected assets as the solution. The status of the bug should cover updates.

Cheers,
Jon

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