So I have two blueprints, one being the character and one being the enemy.
I have a boolean in the character blueprint that is set to true when the enemy is hit.
In the enemy class, how would I go about setting/playing the damaged flipbook, putting the idle flipbook back, and then setting the boolean back to false?
If you need any context or extra information, please let me know, I am happy to share anything.
My friend and I have been scratching our heads over this one for a bit too long now so any help is highly appreciated.