I am really struggling to get my head around setting object reference variables when the objects are spawned after the player starts. At the moment I am trying to access my player character from my GUI widget to show the players score (a variable in the player blueprint).
I created the object reference variable in my GUI widget (called WBP_HUD) for the BP_Player blueprint and then I have tried to set the variable inside the BP_Player blueprint but I am missing something. Below is my latest attempt (I have tried several different things after looking at other posts).
Any advice that can be offered would be appreciated. It’s probably simple, I am not quite getting the target bit I think.