Hi,
I am trying to do a dynamic weather system using volumetric clouds. What I want to achieve is to be able to change some parameters of the MI that my volumetric cloud actor is using. The problem I have is that I can’t get the reference to that material in my blueprint. I have tried with “Create Dynamic Material Instance” but it doesn’t work. I attached a screenshot of what I tried. If I use a print string I get the message out as everything is working without getting any errors but my clouds in the scene don’t change.
Does anyone know a method or has some tips? Any advice is appreciated.
Cheers.