A bit of an odd one - but I am trying to make a flame detector in UE.
Effectively, if the light form a light source (a fire in this case) intersects with a vision cone then some pretty alarms go off. However, I have no idea how to go about using the light from a light source. Is it possible to even reference that (or the level of illumination on the cone surface or… anything?)
Any help would be appreciated.