Trying to wrap my head around interfaces:
I made an IActivateable BP interface with a single function, Activate.
I’ve got a Button blueprint that has a publicly editable variable called Targets of an array of IActivateable, and when the Buttonis triggered it foreaches over the array and calls Activateon each item.
I’ve got a LightFixture blueprint that implements IActivateable, responds to the Activateevent by toggling a pointlight component’s intensity.
I drag a Buttonand a LightFixtureinto my level. I select the Button and see Targets is empty. I click the + and get no options for possible selections. Shouldn’t my LightFixture instance appear? If I change the type of my Targets array to LightFixture it pops right up.
What am I misunderstanding here? I thought the point of interfaces was polymorphism? From looking at tutorials it looks like every use of BP interfaces involves a cast attempt on a generic object ![]()